The character will flash for a moment and do a normal attack which will knock the opponent out of the playing field if it's not blocked. Capcom 2 introduces the ability to force an opponent's teammate into the fight with a move commonly called a "snapback", which requires one super meter to execute. The characters receive double damage than normal when attacked during an assist. The player can call an assist at any time, except during a super jump or when executing special or super moves, and the assist character is vulnerable to attack or even death. Each character has three assist types which cause them to execute different special moves (or in some cases, a regular move) this is chosen before the match. The player can also call in an off-screen character to do a selected special move by pressing the corresponding assist button. The second is a medium attack which was featured in the previous games. Most often, a weak attack can chain two different hits. The major difference is that instead of three punch/kick attack strength, there are only two, with the last two buttons being replaced by assist buttons. games, which itself derives from the Street Fighter series, except that the screen is now wider. The characters can draw on this (at a minimum cost of one super meter level) to perform their super combos or other special super moves.Ĭontrol is similar to the previous Vs. Each character has at least one super combo and the entire team shares a single super meter. Players select three fighters from the roster of Marvel and Capcom characters and fight one-on-one until one of the teams have no remaining players. Bengus handled the artwork for the original release, while UDON's Joe Vriens did promotional work for the downloadable version. In the summer 2009, a port of the Dreamcast version was released for the Xbox Live Arcade as well as the PlayStation Network. Capcom 2 was later ported to the Dreamcast, Xbox and Playstation 2. The game also features a three on three tag team gameplay system, instead of the two on two system from previous games in the series.įirst released for arcades in 2000, Marvel vs. Changes were made to the air combo system and the button configuration was trimmed down to four main buttons and two assist buttons. Capcom simplified the engine so that it would be more accessible to casual players, in order to bring in new players. The game is produced by Katsuhiro Sudo (who also produced Capcom vs. It is the fifth game in the Versus series, and the fourth game in the Marvel vs. Capcom 2: New Age of Heroes is a crossover fighting game developed by Capcom.